rise of the ronin - TwistedVoxel Your gateway to the latest gaming, technology, and entertainment news Wed, 12 Mar 2025 05:12:19 +0000 en-US hourly 1 https://twistedvoxel.com/wp-content/uploads/2024/04/cropped-outer-transparent.png rise of the ronin - TwistedVoxel 32 32 154888254 Rise of the Ronin Performance Issues and Slow Motion Gameplay Receive Temporary Fix https://twistedvoxel.com/rise-of-the-ronin-performance-issues-and-slow-motion-gameplay-receive-temporary-fix/ https://twistedvoxel.com/rise-of-the-ronin-performance-issues-and-slow-motion-gameplay-receive-temporary-fix/#disqus_thread Wed, 12 Mar 2025 05:12:19 +0000 https://twistedvoxel.com/?p=46739 Rise of the Ronin players on PC have encountered various performance-related issues since the game’s launch, prompting Team Ninja to acknowledge the problems and offer temporary solutions. The developer addressed…

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Rise of the Ronin players on PC have encountered various performance-related issues since the game’s launch, prompting Team Ninja to acknowledge the problems and offer temporary solutions. The developer addressed these concerns in a statement posted on the official Steam forums, confirming that they are actively working on a patch to improve stability and performance.

According to Team Ninja, players running the game on the “Ultra” preset may experience significant frame rate drops, slow performance, and rendering issues, regardless of their PC specifications. To mitigate these issues, they recommend lowering the preset to “High” or “Standard” for better stability. Another issue affects gameplay speed, causing the game to run in slow motion when the “FPS Limit” is set to 120. As a temporary fix, the developers advise setting the FPS limit to 60.

While a permanent solution is in development, Team Ninja assured players that a patch is being prepared and will be released soon. They apologized for the inconvenience and thanked the community for their patience as they work toward resolving these problems.

Rise of the Ronin is an action role-playing game developed by Team Ninja and published by Sony Interactive Entertainment for PlayStation 5, with Koei Tecmo handling the PC release. The game takes players to 19th-century Japan, allowing them to experience an open-world adventure in a historically rich setting. It marks the third collaboration between Sony and Koei Tecmo, following the Nioh series.

The PC version of Rise of the Ronin was released on March 11, 2025. It has received mixed reviews from players, primarily due to performance issues. For more information about the PC version, you can read our review.

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Rise of the Ronin Best Settings Guide For PC & Steam Deck https://twistedvoxel.com/rise-of-the-ronin-best-settings-guide-pc-steam-deck/ https://twistedvoxel.com/rise-of-the-ronin-best-settings-guide-pc-steam-deck/#disqus_thread Tue, 11 Mar 2025 13:38:37 +0000 https://twistedvoxel.com/?p=46731 Koei Tecmo and Team Ninja’s action role-playing game, Rise of the Ronin, is now available on PC, and we’ve put together the best settings for getting optimized performance on mid-end…

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Koei Tecmo and Team Ninja’s action role-playing game, Rise of the Ronin, is now available on PC, and we’ve put together the best settings for getting optimized performance on mid-end system specs.

Before we delve into the best settings for Rise of the Ronin on PC, make sure you’ve updated your GPU drivers and Windows to their latest respective versions. Additionally, disable or close any unnecessary background applications in order to reduce the CPU overhead as much as possible. The settings detailed ahead should provide a more optimized balance between graphics and frame rate compared to the presets available in-game.

Rise of the ronin best settings

Rise of the Ronin Best Settings

The settings below are there to serve as a broad starting point for further optimization based on your specific hardware specs. As a result, you may need to further tweak some settings until you find a sweet spot based on your display’s refresh rate and the overall performance you seek.

VISUALS

  • Vsync: Off on a VRR or G-Sync supported display, otherwise On
  • Display Mode​: Borderless
  • FPS Limit: 120, or as per the max refresh rate of your display or preference
  • FPS Limit: 60
  • Resolution: as per the max resolution of your display or preference
  • Upscaling Type: DLSS if supported by GPU, else XeSS or FSR3
  • Upscaling Quality: Quality
  • Dynamic Resolution: Off
  • Shadow Quality: Standard
  • Ambient Occlusion: Standard
  • Model Quality: High
  • Model Texture Quality: Ultra
  • Number of Models Displayed: High
  • Wind Sway: Standard
  • Anisotropic Filtering: x16
  • Effects: Standard
  • Motion Quality: High
  • Global Illumination: Standard
  • Screen Space Reflections: Standard
  • LOD Distance: Standard
  • Terrain: Standard
  • Grass Density: High
  • Subsurface Scattering: On
  • Volumetric Quality: Standard
  • Event Quality: Standard
  • Crowd Density: High
  • Post-Effects Resolution: High
  • Motion Blur: Standard
  • Depth of Field: On
  • Ray-Traced Reflections: Off (or On if performance headroom is available)

How Does Rise of The Ronin Run On Steam Deck?

VISUALS

  • Vsync: Off
  • Display Mode​: Borderless
  • FPS Limit: 30
  • FPS Limit: 30
  • Resolution: 1280 x 720
  • Upscaling Type: FSR3
  • Upscaling Quality: Performance
  • Dynamic Resolution: Off
  • Shadow Quality: Lowest
  • Ambient Occlusion: Off
  • Model Quality: Low
  • Model Texture Quality: Lowest
  • Number of Models Displayed: Low
  • Wind Sway: Off
  • Anisotropic Filtering: Off
  • Effects: Low
  • Motion Quality: Low
  • Global Illumination: Lowest
  • Screen Space Reflections: Off
  • LOD Distance: Lowest
  • Terrain: Lowest
  • Grass Density: Lowest
  • Subsurface Scattering: Off
  • Volumetric Quality: Lowest
  • Event Quality: Low
  • Crowd Density: Low
  • Post-Effects Resolution: Standard
  • Motion Blur: Off
  • Depth of Field: Off
  • Ray-Traced Reflections: Off

As seen in the video above, despite the lowest possible settings, Rise of the Ronin runs at a highly variable frame rate that is mostly above 20 fps on the Steam Deck during gameplay. As such, we don’t recommend playing the game on Valve’s handheld device.

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Rise of the Ronin Review – A Mixed Blade of Potential https://twistedvoxel.com/rise-of-the-ronin-review/ https://twistedvoxel.com/rise-of-the-ronin-review/#disqus_thread Fri, 07 Mar 2025 17:24:12 +0000 https://twistedvoxel.com/?p=46633 Rise of the Ronin was originally released as a PS5 exclusive. Developed by Team Ninja in collaboration with Sony Interactive Entertainment, it has recently been ported to PC. Unlike Wo…

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Rise of the Ronin was originally released as a PS5 exclusive. Developed by Team Ninja in collaboration with Sony Interactive Entertainment, it has recently been ported to PC. Unlike Wo Long: Fallen Dynasty, which was designed as a multiplatform release from the start, this PC port likely required more effort to adapt. The game launches with all the latest features, including support for modern upscaling technologies, a wide range of graphical settings to tweak, and frame generation. However, since I accessed it in a pre-release state, some features had issues, which I’ll discuss later.

The game’s time period is an interesting choice. Set in mid-19th century Japan during the Bakumatsu period, leading up to the Boshin War, it immerses players in a turbulent historical era. Instead of a fixed protagonist, the game uses a character creation system, letting you control the Blade Twins—siblings seeking vengeance after their family is murdered by the Shogunate. They join a resistance group called the Veiled Edge and embark on a quest for revenge. The story also incorporates historical figures like Ryoma Sakamoto and delves into the political chaos of the time.

Rise of the Ronin’s combat is flashy and dynamic, with a heavy emphasis on parrying to counter and overpower enemies. Mastering this skill is crucial to winning most fights, and the tutorial does a good job of teaching it. There’s a variety of weapons to choose from, each with its own unique set of attacks. The game also features multiple choices during key scenarios, which can lead to different endings. Combined with its choice-driven narrative and engaging gameplay, Rise of the Ronin offers solid replay value.

The game offers multiple difficulty levels at the start, making it accessible for players who might not be as skilled in action games. You can explore various cities, including Yokohama, Kyoto, and Edo, along with their surrounding countryside areas. These locations are fully open for exploration, whether you’re riding a horse, using a grappling hook, or gliding through the air. The weapons are another highlight, featuring unique designs that go beyond just katanas—Boshin War-era firearms are also available, reflecting the Western influence on Japan during that time.

However, like many open-world games, Rise of the Ronin struggles with its side content. While you can liberate towns and clear bandit camps, these activities start to feel repetitive after a while. Completing these tasks can unlock additional sidequests from NPCs in the area, but they don’t always feel fresh or engaging. The story, while decent, leans heavily on the overused theme of revenge, and the cast of characters doesn’t stand out as particularly memorable. Since the main character is a player-created persona, there’s only so much depth they can have, which limits their development. Additionally, with so many games already set in this historical period, Rise of the Ronin can sometimes feel like it’s retreading familiar ground, giving a sense of “been there, done that.”

The PC port of Rise of the Ronin feels quite demanding, and the visuals don’t fully justify the hardware requirements. Even when testing it on two different setups—one with an RTX 4070 and another with an RTX 3080—I struggled to achieve stable performance. Tweaking settings was necessary to get the desired results, but maxing out the settings didn’t deliver the visual polish I had hoped for. While it does look better than the PS5 version and performs more smoothly depending on your hardware, the visual upgrade isn’t a huge leap forward. The game includes a ray-tracing toggle, but it doesn’t seem to be anything groundbreaking, likely limited to shadows and occasional reflections rather than advanced features like ray-traced global illumination.

On the positive side, the game supports ultra-widescreen displays right from the start and includes frame generation. However, players with high refresh rate monitors will be limited by the 120 FPS cap currently in place. While this is an improvement over the PS5 version, the game still suffers from stutters that can affect gameplay. In the pre-release version I tested, frame generation felt a bit buggy. DLSS didn’t provide much of a performance boost, while FSR Frame Generation felt smoother but had a noticeable bug where the UI was cut off when enabled. These issues are expected to be addressed in patches around the game’s official launch on March 11.

Rise of the Ronin Game Information

  • Price: $59.99
  • Publisher: Koei Tecmo
  • Developer: Koei Tecmo
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Rise of the Ronin Arrives on Steam March 10, 2025, with 8K and 120 FPS Support https://twistedvoxel.com/rise-of-the-ronin-arrives-on-steam-march-10-2025-with-pc-specific-enhancements/ https://twistedvoxel.com/rise-of-the-ronin-arrives-on-steam-march-10-2025-with-pc-specific-enhancements/#disqus_thread Mon, 27 Jan 2025 14:58:44 +0000 https://twistedvoxel.com/?p=45493 KOEI TECMO America and Team NINJA have announced that their acclaimed open-world action RPG, Rise of the Ronin, will launch on Steam for Windows PC on March 10, 2025. Initially…

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KOEI TECMO America and Team NINJA have announced that their acclaimed open-world action RPG, Rise of the Ronin, will launch on Steam for Windows PC on March 10, 2025. Initially released on PlayStation 5, the game whisks players away to Japan during the chaotic Bakumatsu period in 1863, diving into a nation torn by internal strife and foreign threats. The Steam version has exclusive PC features like support for ultra-wide monitors, 8K resolution, 120fps, and advanced graphics enhancements.

Set during a pivotal time in Japanese history, Rise of the Ronin follows a masterless samurai (ronin) as they navigate the collapse of the Tokugawa Shogunate. The game features a richly detailed open world that showcases iconic locations like Edo, Kyoto, and Yokohama, all undergoing significant cultural shifts influenced by Western intrusion and internal conflict.

Players will encounter historical figures such as Ryoma Sakamoto, and their decisions will shape the storyline, leading to multiple possible endings. Choices regarding whether to ally with or assassinate major political figures introduce layers of moral complexity to the narrative.

The combat system allows for deep customization. Players can wield various melee weapons, including katanas, odachis, and spears, as well as ranged weapons like bows and firearms. Combat styles can be tailored to fit individual playstyles or to counter specific enemy tactics.

Exploration is dynamic, featuring tools like a grappling rope for rooftop access and an Avicula glider for aerial traversal. Seasonal changes enhance the visuals, showcasing beautiful landscapes ranging from spring cherry blossoms to vibrant autumn foliage, which can be captured using the game’s photo mode.

Exclusive Features for Steam

The PC version comes with significant enhancements designed to leverage the power of modern hardware, including:

  • 8K resolution support.
  • DirectX 12 Ultimate compatibility.
  • Ultra-wide and super ultra-wide monitor support.
  • Ray tracing and 120fps support.
  • Advanced audio via 3D sound.
  • Customizable keyboard and mouse controls.
  • Integration of AMD FidelityFX Super Resolution, NVIDIA DLSS, and Intel XeSS technologies.
  • UI optimized for mouse navigation.

Pre-Order Bonuses and Early Purchase Rewards

Players who pre-order or purchase the game before April 2, 2025, will receive exclusive bonuses, including:

  • Four unique combat styles: Hayabusa-ryu (Katana), Hayabusa-ryu (Naginata), Nioh-ryu (Katana), and Aisu Kage-ryu (Katana).
  • The Iga Ninja armor set.
  • The Iga Ninja’s katana.

Rise of the Ronin is available now for PS5 and will launch on PC on March 10, 2025.

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Rise of the Ronin Update 1.008 Dropped With PS5 Pro Support https://twistedvoxel.com/rise-of-the-ronin-update-1-008/ https://twistedvoxel.com/rise-of-the-ronin-update-1-008/#disqus_thread Sun, 27 Oct 2024 11:00:57 +0000 https://twistedvoxel.com/?p=43622 The 1.008 update for Rise of the Ronin adds support for the upcoming PlayStation 5 Pro, enhancing the game’s visuals and performance to offer players a more polished experience. This update improves…

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The 1.008 update for Rise of the Ronin adds support for the upcoming PlayStation 5 Pro, enhancing the game’s visuals and performance to offer players a more polished experience. This update improves both frame rate and graphical quality, resulting in smoother, high-frame-rate gameplay during intense katana battles, as well as more detailed and immersive visuals in key locations like Yokohama, Edo, and Kyoto.

In addition to the PS5 Pro optimizations, the update includes minor bug fixes aimed at improving gameplay stability and the overall experience.

Rise of the Ronin Update 1.008 Complete Patch Notes

PS5 Pro Support

  • Enhanced visual fidelity to leverage the PS5 Pro hardware.
  • Both “Prioritize FPS” and “Prioritize Graphics” settings now offer sharper, clearer visuals, along with higher and more stable frame rates during combat.

Bug Fixes

  • Minor bug fixes.

Here is a statement from the developers regarding the PS5 Pro support.

“We are very happy to bring to you a new way to experience Rise of the Ronin with the PS5 Pro.

Not only is there responsive katana action at a high framerate, but you can also walk through beautiful renditions of the streets of Yokohama, Edo, and Kyoto, and meet heroes of the 19th century depicted in greater graphical detail.

I hope you will all try and experience this Bakumatsu era world of Japan.”

Rise of the Ronin is an action RPG developed by Team Ninja that immerses players in the complex and turbulent world of Bakumatsu-era Japan. Set in the late 19th century, the game follows a lone Ronin as he navigates the conflicting loyalties of a rapidly modernizing Japan, which is caught between Eastern and Western influences.

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Rise of the Ronin Update 1.07 Slashes Out Today https://twistedvoxel.com/rise-of-the-ronin-update-1-07/ https://twistedvoxel.com/rise-of-the-ronin-update-1-07/#disqus_thread Wed, 24 Jul 2024 12:55:44 +0000 https://twistedvoxel.com/?p=41672 Koei Tecmo has released a brand new update for Rise of the Ronin patching the game to version 1.07 on PS5. As of now, no official patch notes have been…

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Koei Tecmo has released a brand new update for Rise of the Ronin patching the game to version 1.07 on PS5.

As of now, no official patch notes have been provided for Rise of the Ronin 1.07. This update follows the last major update from June 6, which introduced several key adjustments and bug fixes aimed at improving gameplay mechanics and overall player experience.

In the June 6 update, set bonuses introduced in version 1.05 were adjusted and buffed to enhance their effectiveness. The “Prodigious Dragon” set saw an adjustment making successful countersparks slightly easier, while the “Ferocious Tiger” set had its Ki Regeneration (Blade Flash) now activating on Flash Attacks. Additionally, knockback distance on successful countersparks against certain enemy attacks was reduced. Several bugs were addressed, including crashes related to grapple attacks and specific conditions preventing player rescues. Issues with the Katana: Hayabusa-ryu, such as the inability to counterspark after charge attacks, and rare bugs affecting attack registration and public order restoration, were also fixed.

Rise of The Ronin Update 1.07 Patch Notes

Team Ninja has shared details on the patch notes for update 1.07 of Rise of the Ronin on its official account. They are as follows:

  • Playable Demo
    • Version 1.07 coincides with the release of a playable demo.
      • In the demo, players can play from the game’s opening through the beginning of Chapter 1.
      • The demo has no time limit and the playable portion contains the same content as the full game.
      • Players can carry over their progress from the demo when they purchase the game.
  • Bug Fixes
    • Other minor bug fixes.

Rise of the Ronin is an action RPG set in late 19th-century Japan, during a period of profound societal and political change. Players assume the role of a ronin, a masterless samurai, navigating a world filled with historical conflicts and personal quests. The game combines traditional swordplay with innovative combat mechanics, offering a rich narrative intertwined with a dynamic open-world environment. Players can explore various regions, engage in intense battles, and interact with diverse characters, each contributing to the game’s intricate storyline.

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Rise Of The Ronin Is The Best Selling Koei Tecmo Game So Far https://twistedvoxel.com/rise-of-the-ronin-best-selling-koei-tecmo-game/ https://twistedvoxel.com/rise-of-the-ronin-best-selling-koei-tecmo-game/#disqus_thread Tue, 11 Jun 2024 20:28:01 +0000 https://twistedvoxel.com/?p=40811 Rise of the Ronin, is the best selling title from Koei Tecmo Games thus far, according to the game director. During a recent interview, Rise of the Ronin director Fumihiko…

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Rise of the Ronin, is the best selling title from Koei Tecmo Games thus far, according to the game director.

During a recent interview, Rise of the Ronin director Fumihiko Yasuda was asked about the game being mentioned in Koei Tecmo Games’ recent financial report as having better initial sales performance than Nioh. In response, Yasuda shared that Rise of the Ronin is now the best-selling title from Koei Tecmo Games so far. This is an impressive achievement, especially considered that the game is currently only available on PS5.

Rise of the ronin best selling

Yasuda mentioned that sales of Rise of the Ronin have been moving steadily, and he feels that the game is reaching a wide audience. The development team appears to be pleased with its performance, and expects to see the momentum continue in the long-term.

In response to a question regarding elements that were prioritized in designing Rise of the Ronin, producer Yosuke Hayashi mentioned that, when considering an open-world game after Nioh, the development team aimed for historical immersion. Yasuda further added that, unlike Nioh, which had fantasy elements, Rise of the Ronin focused more on historical accuracy. Hayashi mentioned that Team Ninja started with creating Yokohama because it was a mix of Western and Eastern influences. Initially, it was a linear field instead of an open world, which the development team later revised for a more open-ended design. Yasuda added that the team initially designed it with limited movement, and later added jumping and grappling hooks to make it more dynamic. According to him, Yokohama took the most amount of trial-and-error to build.

As for why the development team chose the Bakumatsu period as Rise of the Ronin’s setting, Yasuda said that he wanted a change from the usual Sengoku period, and the Bakumatsu offered dynamic action with firearms and familiar historical figures. He shared that this decision was made back in 2017, before the release of the first Nioh title.

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Rise of the Ronin Update 1.06 Makes Minor Adjustments To Weapons https://twistedvoxel.com/rise-of-the-ronin-1-06/ https://twistedvoxel.com/rise-of-the-ronin-1-06/#disqus_thread Thu, 06 Jun 2024 11:20:03 +0000 https://twistedvoxel.com/?p=40665 Rise of the Ronin Update 1.06, released on June 6, 2024, brings a series of adjustments and bug fixes to enhance gameplay and address issues. This update focuses on balancing…

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Rise of the Ronin Update 1.06, released on June 6, 2024, brings a series of adjustments and bug fixes to enhance gameplay and address issues. This update focuses on balancing new set bonuses, improving certain abilities, and fixing various bugs to ensure a smoother and more enjoyable player experience.

This update includes adjustments to set bonuses introduced in Version 1.05, making them more effective and balanced. It also improves the performance of specific abilities, such as the “Upgraded Counterspark” and “Ki Regeneration (Blade Flash).” Additionally, the update reduces knockback distance on successful countersparks for certain enemy attacks. Several bugs have been fixed, including game crashes related to grapple attacks and issues with specific gameplay mechanics like countersparking and rescuing players.

Rise of the Ronin Update 1.06 Patch Notes

Adjustments

  • Adjusted and buffed the new set bonuses that were added in Ver. 1.05.
    • “Prodigious Dragon”: Adjusted “Upgraded Counterspark” so that successful countersparks are now slightly easier to perform.
    • “Ferocious Tiger”: Adjusted “Ki Regeneration (Blade Flash)” to now also activate on Flash Attacks.
  • Adjusted and reduced knockback distance on successful countersparks on attacks from certain enemies.

Bug Fixes

  • Fixed a rare bug where the game would crash on grapple attacks hitting enemies.
  • Fixed a bug where you could not rescue players under specific conditions.
  • Katana: Hayabusa-ryu
    • Fixed a bug where you could not counterspark after charge attacks.
    • Fixed a rare bug where attacks would not register on certain enemies.
  • Fixed a rare bug where restoring public order in Unruly Areas would crash the game.
  • Other minor fixes.

Rise of the Ronin is an action role-playing game developed by Team Ninja. Set in late 19th-century Japan, the game immerses players in a historically inspired world during the tumultuous period of the Meiji Restoration. Players take on the role of a ronin, a masterless samurai, navigating the complexities of a society undergoing profound transformation.

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Rise of the Ronin Update 1.05 Patch Notes Are Massive, Detailed Breakdown Here https://twistedvoxel.com/rise-of-the-ronin-update-1-05-patch-notes/ https://twistedvoxel.com/rise-of-the-ronin-update-1-05-patch-notes/#disqus_thread Wed, 22 May 2024 09:55:15 +0000 https://twistedvoxel.com/?p=40268 The Ver. 1.05 update for Rise of the Ronin brings a variety of new content, features, adjustments, and bug fixes. One of the main additions is the “Midnight” difficulty level,…

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The Ver. 1.05 update for Rise of the Ronin brings a variety of new content, features, adjustments, and bug fixes. One of the main additions is the “Midnight” difficulty level, which introduces new Ally Missions to improve local security in Unruly Areas. These missions focus on locations like “Thugs: Honmachi,” “Thugs: Honjo,” and “Thugs: Honnoji,” providing new challenges and experiences. The “Path of Chaos” feature promises unique enemy encounters with each playthrough, while the “Eternal Night” introduces the most challenging mission yet. Players can now obtain new set bonuses, such as “Ferocious Tiger” and “Prodigious Dragon,” from Masterwork armor and accessories.

In terms of gameplay, the update introduces new training opponents and bosses that were previously exclusive to bond missions, expanding combat possibilities. Players can also expect new glider appearances and the ability to reset Unruly Areas manually based on chapter completion rates. An exciting addition is the ability to level sync missions completed on “Midnight” difficulty, enhancing replayability. Furthermore, players can now equip different styles for each of the same two main weapon types, providing more customization options.

Weapon adjustments focus on improving the usability and effectiveness of certain martial skills. For example, adjustments have been made to Katana and Bayonet techniques to make them easier to execute or more powerful. Character adjustments include improvements to player knockback distance and the ability to switch combat styles in various situations. Horseback riding has been refined, allowing players to call their horse while sprinting and continue sprinting after mounting.

The update also includes various quality-of-life improvements, such as an increased chance of obtaining Masterwork equipment, expanded material purchase options, and enhanced gardening rewards. Bug fixes address issues related to bonding transfers, equipment selection, and Martial Skills functionality, among others.

Get the detailed patch notes for the Rise of the Ronin 1.05 update below as shared by Team Ninja.

Rise of the Ronin Update 1.05 Patch Notes

New Content

  • “Midnight” difficulty: Added new Ally Missions.
  • Team up and improve local security in Unruly Areas: “Thugs: Honmachi”, “Thugs: Honjo”, and “Thugs: Honnoji”.
  • “Path of Chaos”: Each playthrough will have different enemies.
  • “Eternal Night”: The most difficult mission thus far.
  • Added new set bonuses “Ferocious Tiger” and “Prodigious Dragon”. Masterwork armor and accessories will now have a chance to drop with these new Set Bonuses separately from other set bonuses.
  • “Prodigious Dragon” set bonuses:
    • Last Ditch Counterspark
    • Enemy Max. Ki (Grapple Attack)
    • Neutral Combat
    • Upgraded Counterspark
  • “Ferocious Tiger” set bonuses:
    • Blade Flash Attack
    • Upgraded Forward Dodge
    • Attack ↑ (Martial Skill Swap)
    • Ki Regeneration (Blade Flash)
  • Added new training opponents, such as your Blade Twin, and bosses that were only available in bond missions.
  • Added new glider appearances that can be obtained from Formidable Foes of the Foreigner faction: “Glorious Crimson”, “Elegant Brown”, and “Imperial Blue”.

New Features

  • Added feature to manually reset Unruly Areas based on completion rate of a chapter on “Midnight” difficulty.
  • Added system where you can level sync missions that you have completed on “Midnight” difficulty.
  • When equipping the same 2 main weapon types (e.g., 2 Katanas), you can now equip different styles for each weapon individually.
  • Can now register “Jizo Statuette” for item preset loadouts.
  • Number of times Martial Skills hit is now added to technical points in Training.
  • Now shows difficulty in the results screen of Training, as the higher the difficulty, the higher the possible score will be.
  • Added filtering for Training.
  • Progressing cat collecting will now place cats that can be pet around Usugumo Dayu in Yokohama, Edo, and Kyoto.

Weapon Adjustments

  • Adjusted so Violent Gale and Flash attack is easier to do after certain martial skills.
  • Katana: Yagyu Shinkage-ryu – Follow-up attack after counterspark is now easier to land.
  • Katana: Nioh-ryu – Adjusted so you are less likely to accidentally trigger “Nioh-den Iai Quickdraw” when performing Veiled Arts after Blade Flashing.
  • Katana: Nioh-ryu – “Nioh-Den: Iai Quickdraw” consumes less Ki, and overall increase in damage and Ki damage.
  • Katana: Aisu Kage-ryu – “Crimson Light” consumes less Ki, and at max blood gauge, damage and Ki damage is increased.
  • Saber: British Training – Reduced Ki consumption of throwing knife, and increased damage.
  • Bayonet: Mumyo-ryu – “Bone Shatter” now easier to follow up with critical hits on enemies with depleted Ki.
  • Bayonet: French Training – Follow-up shot after counterspark is now easier to hit.
  • Oxtail Blade: Mumyo Kaishin-ryu – “Midnight Banquet” now easier to follow up with critical hit on enemies with depleted Ki.
  • Great Sword: Mumyo Kaishin-ryu – “Midnight Mist” is now easier to hit.
  • Unarmed: Mumyo-ryu – “Raging Wolf” is now easier to hit.

Character Adjustments

  • Adjusted player knockback distance on successfully countersparking enemy attacks.
  • Now possible to switch styles when: Guarding enemy attacks, during some animations of being hit by enemy attacks, and during Flash Attack.
  • Calling your horse while sprinting will continue the sprint after mounting the horse.
  • Adjusted and improved stats of unique attacks of Ally characters across the board.
  • Adjusted so that you will no longer switch lock on targets when controlling the right stick with the combat style UI showing, during Critical Hits.

Enemy Adjustments

  • Shortened flaming area that certain bosses create.
  • Adjusted and nerfed Bayonet bullet damage and stats of certain enemies.

Other Adjustments

  • Increased chance of obtaining Masterwork equipment from formidable foes.
  • A portion of main weapon and sub weapons can now have set bonuses.
  • Adjusted so that equipment that specific equipment that had limited ways of obtaining to now drop from enemies as well.
  • Can now overwrite set bonuses when bond transferring on Masterwork equipment.
  • When selecting equipment for bond transferring, equipment that cannot be selected is now filtered to not show.
  • Items that heal status ailment is now affected by Skill “Bolster Duration ↑” and Technology Development “Inventory ↑”.
  • Can now obtain the unique accessories by triggering the Veiled Vow dialogue event, and no longer need to commit to the Veiled Vow.
  • Dialogue lines played after breaking a Veiled Vow now resets after certain conditions.
  • “Fertilizer” purchased from Robert Fortune is now cheaper.
  • Increased the types of material you can purchase from Robert Fortune and Alexandria Moreau.
  • Increased “Red Nuts” gain when gardening.
  • Can now change the time in the Redesign menu.
  • “Midnight” difficulty, Edo: Location hubs – Yoshinobu Tokugawa, Taka Murayama, and Hachiro Kiyokawa will now appear in their hubs.
  • Shintaro Nakaoka will now appear at Choshu Clan Estate in Kyoto when using the Testaments of the Soul.
  • Adjusted to increase chance of encountering other player’s ronin avatars at towns or roads.

Bug Fixes

  • Fixed bug where you could bond transfer despite lacking materials or money through an unconventional method.
  • Fixed bug where you could not purchase Coal from blacksmiths.
  • Fixed bug where “Blade Twin’s Kimono” and “Modernizing Vassal’s Kimono – Belt” were not shown as selectable pieces.
  • Fixed bug where each equipment sometimes were shown in different colors each.
  • Fixed bug where “Current Equipment” showed default appearance under certain conditions.
  • Fixed bug where saving and loading before arriving at Kannai disabled Chance Encounters until arriving at Kannai.
  • Fixed bug where Veiled Arts set for other styles would have different stats compared to the original.
  • Fixed bug where some Martial Skills would ignore guard.
  • Fixed bug where you would be forced into swimming when performing certain Martial Skills nearby water.
  • Fixed bug where while using Martial Skill “Blossom Blizzard”, if you take damage from certain enemy skills will make you unable to dodge out of it.
  • Fixed bug where in Nioh-ryu, switching to middle stance would sometimes switch to high stance.
  • Fixed bug where after drop down assassinations, performing certain martial skills would cause you to take fall damage.
  • Fixed bug where Ki Blaze effect would vibrate excessively.
  • Fixed bug where when using Ally Alexandria Moreau, her grapple throws were not matching the indicator.
  • Other minor fixes.

Rise of the Ronin 1.05 update can be downloaded now on PS5, where the game launched as a console exclusive.

The post Rise of the Ronin Update 1.05 Patch Notes Are Massive, Detailed Breakdown Here appeared first on TwistedVoxel.

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Rise of the Ronin Update 1.004.001 Is A Minor Hotfix, Out Now On PS5 https://twistedvoxel.com/rise-of-the-ronin-update-1-004-001/ https://twistedvoxel.com/rise-of-the-ronin-update-1-004-001/#disqus_thread Sat, 20 Apr 2024 11:45:25 +0000 https://twistedvoxel.com/?p=39483 Team Ninja has released Rise of the Ronin update 1.004.001 today which appears to be a minor hotfix resolving some of the issues with the earlier patch. The last update…

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Team Ninja has released Rise of the Ronin update 1.004.001 today which appears to be a minor hotfix resolving some of the issues with the earlier patch.

The last update to the game was its most extensive patch yet and it resolved more than a hundred bugs across various categories like combat and gameplay.

To refresh your memory of the last patch, one of the main focus points lay in the fine-tuning of weapon attributes to ensure a harmonious balance between damage output and Ki consumption across various combat styles. For example, the Saber’s adjustments have been made to align the potency of its Martial Skill damage more equitably with the amount of Ki expended during combat actions. Similar fine-tuning extends to other weapons like the Polearm, Bayonet, Greatsword, Oxtail Blade, and Unarmed combat, where adjustments target Ki consumption, damage output, and the execution mechanics of specific martial skills, thereby offering players a more nuanced and balanced combat experience.

Furthermore, the update introduces nuanced adjustments to character controls, aiming to enhance the fluidity and responsiveness of combat maneuvers. By refining the input buffering mechanisms for martial skills during normal attacks, the update seeks to facilitate smoother execution of combat sequences, ensuring that players can seamlessly transition between regular attacks and the activation of martial skills. Moreover, enhancements to actions such as Flash Attack and Violent Gale aim to expedite their triggering during combat scenarios, empowering players with greater agility and control over their combat engagements. Additionally, adjustments to mid-air countersparks not only enhance their responsiveness but also augment their strategic value by increasing Ki recovery upon successful execution.

As of now, we don’t know which bugs have been fixed with the new Rise of the Ronin 1.004.001 patch, but based on the download size and update version, it is a minor hotfix at best.

Keep an eye out on Team Ninja’s social media where the patch notes might be shared.

Rise of the Ronin is out now for PS5.

The post Rise of the Ronin Update 1.004.001 Is A Minor Hotfix, Out Now On PS5 appeared first on TwistedVoxel.

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